Contributions to Far Cry 4 were focused on the Shangri-La portion of the game. As a Level Artist/Map Lead, I was one of the first artists assigned during pre-production, and one of the last to close the game. I was responsible for entire maps, as well as helping to support other maps during different phases of production. My contributions include initial layout, world building, set dressing, modelling, texturing, polish and debug.
Of course, these screenshots represent a team effort, and I primarily worked with Darren Horrocks (Modeller) for the majority of this map's production with help from other talented artists, designers and lighters along the way.