My contributions to Far Cry 5 were focused on Jacob Seed's region in the Whitetail Mountains. As a Level Artist/Team Lead, my day-to-day duties involved hands-on world art production, as well as providing direction to the art team. My world art contributions included world building, set dressing, biome implementation, terrain sculpting and blending, modelling, polish and debug.
Credits to Sarah Cole-Megaro who started this location and helped bring it to a very strong state before her departure.
These screenshots represent a team effort, and I primarily worked with Ted McIlwain as my Level Designer on this space. Huge shout out to our Hyoyong Koo, Judy Suh, Theo Mills, and our entire Object Bank team who were instrumental in achieving such a high level of polish and optimization in our models and textures.